As someone who aspires to work in either the sports industry or creating futuristic elements for television or movies, I knew I needed to level up my motion design skills to include some 3D abilities. This past summer I went through School of Motion's Cinema 4D Basecamp taught by EJ Hassenfratz (eyedesyn.com). After completing the class, I was armed with the skills to go out there and take on any 3D challenge that may come my away.

Below you'll see a highlight of my work broken down per assignment and the skills focused on.
KNOCKOUT
Skills: Compositing, camera, animation, and adding lighting. In addition, created UI element.
Models and basic lighting setup provided.
IT'S A TRAP
Skills: Texturing, animation, compositing, and additional lighting.
Models, scene setup, and basic lighting provided.
WE BUILT THIS CITY
Skills: Mograph module, lighting, and scene setup.
Models provided.
INNER SPEILBERG
Skills: Camera, texturing, lighting, and compositing.
Untextured models, basic lighting setup, scene layout, and music provided.
Before and after compositing comparison, including utilizing a depth pass.
TURN ON THE LIGHTS
Skills: Lighting and texturing. 
Models provided.
MAKE IT SHINE
Skills: Texturing focused on reflections and transparency, lighting. 
Models Provided.
SUPER MODELING CHALLENGE
Skills: Modeling and texturing.
BE KIND, PLEASE REWIND
Skills: Spline object and rail creation and manipulation. Extrude custom and primitive outlines.
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